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Topics - kayleigh

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Under Your Skin's General Policy

You may:
  • Show in stories, photo shoots, etc. Credit isnít mandatory but would be appreciated.
  • Use textures in whole or in part for your own work as long as credit and a link back to UYS is present. Free sites only -NO TSR!-  This includes conversions to new meshes.
  • TS3 Conversions: Feel free to convert TS2 items by Yuichen or Kayleigh (contact Iosiren for her own TOS) but please send us a note so we can link to it, thus avoiding 18464 copies of it across the net. Standard policy applies.
  • Edit our meshes to your heartís content, but make sure to credit all those involved in the creation of the mesh and link back to UYS.
  • Package our items with Sims and lots ó as long as they stay off TSR/paysites.
  • Share links to specific pages freely with friends via email, message boards, etc.

You may not:
  • Please DO NOT make age conversions of our meshes without asking us first. Sometimes we like to convert our own stuff, ok? And sometimes we may have already converted something but haven't gotten around to sharing it yet.
  • Use our work -meshes or textures- on anything you plan to upload to any paysite. This includes sites with just donation gifts. If you have to pay to get access to something itís still pay, people!
  • Deliberately re-upload our content so others can access it. Our site is perfectly open to anyone so there is NO need to re-upload!
  • Include with anything you plan to upload to TSR. In other words: Keep our shit OFF TSR!
  • Please refrain from including meshes in your downloads. This is simply because we update them and in order for everyone to have the most updated version it's easier if they get their meshes from the source rather than you having to update your downloads multiple times.
    • As of right now the site is still down, so go ahead and include meshes until the site is back up.

Life Outside Sims / Happy Birthday Yuichen!
« on: May 25, 2011, 07:36PM »
Today's Yui's birthday. :) Tell her Happy Birthday if you please!

Sims 2 Stories/Legacies / Bellamy Legacy: Kayleigh and iosaur
« on: Oct 21, 2010, 04:29AM »

New legacy, Round Robin-type.
Shared by iosaur and Kayleigh.


Life Outside Sims / Kayleigh is having computer issues.
« on: Sep 24, 2010, 03:14PM »
Yep. I wiped the hard drives and reinstalled Windows (meaning Sims isn't installed at the moment) and I'm still getting the problems I had before. So I don't know what's going on. I guess we're going to take it to get looked at.

Under Your Skin Updates / Site Update September 5th, 2010
« on: Sep 05, 2010, 09:37PM »

Sims 2 Sims / Kana Masiosare *updated 102110*
« on: Aug 22, 2010, 10:16AM »

I decided I would go ahead and upload her now. I've been meaning to take in-game shots of all the most recent versions of my Sims but I haven't gotten around to it. The pictures I've used are io's and a Body Shop picture to show facial sculpt and included custom content.

I usually have her as a Fortune/Romance Sim. Neat, shy, nice, and mid-active/lazy and serious/playful. In ancient Kana-times she had black hair, but now she's dirty blonde. I doubt she'd mind if you changed her back to black though. She doesn't like plantsims and she likes dark hair and hard workers. She's only ever been straight in my game, but she's a lesbian in io's game and doesn't seem to mind. She's also a witch in io's game and looks damn adorable cooking up reagents so maybe you'll like that. I am a member of pixel_trade.

In-game pictures by io. Body Shop pictures for facial sculpt and CC-included.

Being an overly and obsessively organized person, I have taken the liberty of renaming her Sim file in both packages. In other words, rather than "92834ig_0jr2ja23," the Sim-package is named something relevant. I can't say the same for the CC included, as some of it is not mine. Please let me know if there are any problems with the below links.

Please don't re-upload her. I've been working on her facial sculpt since 2008 so it'd make me sad. xD Feel free to use her in pictures and previews and all that jazz, though. Feel free to use her in legacies/challenges, including pixel_trade legacies and challenges. Other than not re-uploading, I honestly don't care what you do with her as long as you drop me a line of credit.

Under Your Skin Updates / Site Update August 19th, 2010
« on: Aug 20, 2010, 05:13AM »

Click the image to view the download page.

Random Discussion / WHO HAS A BETTER MOUSTACHE?!
« on: Jul 21, 2010, 02:32PM »



Sims 2 Discussion / Sims 2 Best Finds
« on: Jul 21, 2010, 01:48PM »
Find something you love? Post it here, you might not be the only one who loves it.

Jesstheex updated recently with more freckles and some eyeliners.

Extracting Content from EPs and SPs
(have the outfits without installing the packs)

Info: Extracting the content from Expansion packs and Stuff packs without having to install the packs. Working Body Shop, access to the EP/SP, and SimPE required.

Warning: Some images may be confusing. Follow the numbers and the text below each image to better help you understand. Read through the tutorial thoroughly before attempting to follow it. Pay close attention to all steps and be sure not to skip anything.

1) Open Body Shop, duh!
2) Choose Create Parts.
3) Choose Start New Project.
4) Choose Create Clothing.

5) Find and Select the outfit you wish to extract. Click the Export Selected Textures button.

6) Name the project, preferably something that you will remember. I chose "hmextracted1."
7) Do not make any changes to this file. Import directly to game. Add a tooltip if you would like, so you can more easily recognize it, but it isn't necessary. You will be able to delete this file after you have completed all the steps of the tutorial.

8) Repeat the process, only select any Base Game outfit instead. It really doesn't matter which one, this will be the file that we replace in order for the outfit to show up in a game that does not have the EP/SP that it is from. I pulled the scroll bar all the way to the end of the catalog and chose the very last outfit. Just like before, name the project (I named mine "hmextract1_b") and import it directly without making any changes, except adding a possible tooltip. Again, the tooltip is optional and completely up to you.
9) Quit Body Shop. This is necessary because SimPE won't load correctly if TS2 or Body Shop is open. For faster loading time, I would suggest removing your downloads while you extract.

10) Open SimPE. It usually takes a bit of time to load and it WILL make your computer slow, so I would suggest closing out of all your programs except for SimPE. Choose File > New. It will create a blank file for you to work with.
11) In order to gather the pieces of the mesh necessary for the SP outfit to show up, you will have to use the PJSE Extracting Stage tool. Select Tools > PJSE > Body Mesh Tool > Extracting Stage.
12) When the box pops up, select "Browse..." and navigate to your SavedSims folder in My Documents/EA Games/The Sims 2. Select the file with the same name as the FIRST project you made in Body Shop (the outfit you wanted to extract). Since I named my first project "hmextracted1," that is the file I chose. It should make four items show up in the main area: GMDC, GMND, CRES, and SHPE.
13) File > Save As... and name your MESH file. I named mine "MESH_kayleigh_affb_hmafbodycorsettankshorts-extracted."
14) File > Open and choose the file with the same name as the SECOND project you made in Body Shop. I named mine "hmextracted1_b" so that's the file I selected. When the file opens, select the 3D ID Referencing file. Wait for it to load, it could take a few minutes. The loading bar at the bottom will tell you when it's finished. Once it's loaded, make sure "Plugin View" is selected.
15) Take note of the last string of digits on the Resource Node line. Then click Tools > PJSE > Body Mesh Tool > Linking Stage.

16) When this box pops up, click OK. Then select your MESH file and click Open.
17) Another box will pop up. Click OK. Click on something else in the "AlllRes" menu, then click back on your 3D ID Referencing file. Compare the last digits on your new and old Resource Nodes. If the value changed, continue.

18) Open Bodyshop again. Create parts, New Project, Create Clothing just like before. Select the file with the mismatched textures. It used to look like the suit, but now it looks like the extracted outfit! The only problem is that it still has the suit textures, so we're going to change that.
19) Name it something similar to the names you gave the other two outfits you exported. I named mine "hmextracted1_c" to keep with my naming theme. Naming them something similar helps you to decipher what is related to what.

20) Now you need to edit the textures to make it look like the extracted outfit, rather than the suit. Go to My Documents/EA Games/The Sims 2/Projects and open the folder of the most recent project you made. In my case, I would open the folder "hmextracted1_c."

21) Open both of the texture files from the folder you just opened, in an image editing program. Now go back to /Projects and select the folder with the same name as your first export, mine would be "hmextracted1." Open both of those textures as well.
22) Now you should have four textures open in your image editing program. Copy the correct textures (from the outfit you want) and paste them over the suit textures. Flatten the layers so there is only the background. File > Save, and Close both texture files.
23) Do the same as above for the alpha (black and white) textures. Copy the correct textures and paste them over the suit textures. Flatten the layers, Save, and Close.

24) Go back to Body Shop and click the Refresh Preview Sim arrow. The outfit on your Sim should look just like the one you planned to extract.
25) Add a tooltip (I used the name of the mesh, "afbodycorsettankshorts") and Import to Game.

Now you're finished with extracting the mesh! You can delete the other two outfits you imported now, you don't need them anymore. You can also delete the project files from the Load Saved Project screen in Body Shop. Simply put the files from SavedSims in the Downloads folder of the game without EPs and SPs. These meshes WILL pick up recolors of the game content.

If you have any questions, please don't hesitate to ask.

Creating a Template Image
(keep all images the same size without skewing the proportions)

Info: An easier way to make your group of images the same size without having to mess with cropping or messing up an images proportions. You can also see a good way to save your images here. Photoshop not required but it's what I used in this tutorial.

Warning: Images are random sizes and some are large. I couldn't really figure out a way to make them all the same size without diverting the focus or making them too small. They are pixelated from Photobucket.

File > New

Type in your preferred dimensions, then select "OK." You can do these dimensions in pixels, inches, etc, as long as it represents the size you want your images to be.

This is your "template." You will be using it as a base for all of your images.

Open up the folder that contains your image or group of images. Click on the image you want to resize/crop/edit/etc. Drag it into your program in the background until it makes a + sign with a box (see above). You can also File > Open in your program, or Right click > Open with on your image. However gets it into the editing program is fine.

If the image takes up the full screen, restore it down. It is easier to do this when you can see both your template image and the image you are going to edit, in the window near one another.

Move your images so you can see both your picture and the template image in the window. Choose the select/move tool.

Using the select/move tool, drag your picture onto your template image until you see the same + sign and box as above. You can also copy the picture and paste it onto your template image.

After your image is on the template, maximize it so only your template image is the focus.

Now, HOLDING THE SHIFT KEY, resize your image to your desire using the clickable corners, and use the edges of the template as cropping guides.

!!DO NOT MAKE THE IMAGE BIGGER!! This causes pixelation. Never, ever, ever make images larger than they are. You can't make a tshirt larger than it is without severely mutilating it, so why should you be able to make an image larger than it is?

I know, you understand, but seriously these are the two main things that bug me the most: When people try to make things larger and end up pixelating them and Distorting the portions, which is eliminated by using shift.

So what are the two huge rules about images?
1) HOLD DOWN SHIFT WHEN RESIZING. Only use corners, not sides!
2) DO NOT MAKE THE IMAGE BIGGER. Stretching = Pixelation = Bad.

If all you wished to do was crop images to be the same size, you are finished! If you want each image to have a special mark or border, continue!

USING LAYERS, edit the image to your liking. Add borders, text filter layers, etc. I added a quick border and a little text for an example, however you can add layers with colors and mess with the opacities, add a blur layer for DOF, etc. Just remember keep them on layers and try not to do anything to the base image that you won't remember doing.

Now you are ready to save. Make sure you save a PSD file as well to ensure that you don't lose your layers!

Now, open up your folder of images and choose another you'd like to edit in the same way as the first. Repeat the steps above to put your image in the template file.

You may need to adjust layer position. If so, just click and drag it beneath the layers you wish to keep, but make sure you keep it on top of your first image.

Resize and crop the image using the same method as you did the first, and I drove into your head (DON'TMAKEITBIGGER USESHIFT PLZKTHX). Save, and if you made any changes to your layers, re-save your PSD file!

You can also use this method when only resizing, as I stated before, to keep size consistency while still being able to crop to your liking.

Any questions or concerns, please ask!

High-quality Images, Without Large File Sizes
(good for legacies and pic spams)

Info: Have you ever wanted to have really pretty, crisp images, but you don't want people with slow internet to suffer when having to load them? Here's a way to keep the quality but minimize the file size. Photoshop required, however I would think it would be available to use in other programs.

Warning: Images are random sizes and some are large. I couldn't really figure out a way to make them all the same size without diverting the focus or making them too small. They are also pixelated from Photobucket, not from using this method.

When you are ready to save your image, go to File > Save for Web

A window should appear. The top tabs are your viewing options. I'd recommend using 2-up or 4-up. I use 4-up, as you can see.

In the drop down menu on the right, choose JPEG. JPEGs are good for quality and can be very small file sizes.

Contrary to what you may believe, you can also save files in this way if they have transparent pieces. You just have to choose PNG as the format rather than JPEG. Whether you choose 8 or 24 depends on what sort of colors are in your image. If you choose 8 and it doesn't look right, choose 24, simple as that. But please note that choosing 24 causes the file size to be slightly larger, so be sure to choose 8 as often as possible.

Now, in the quality drop down, drag the arrow all the way to 100. Make sure that Optimized is checked.

As you can see, the file size went from 517K to 93.84K.

You are ready to save. I would recommend having a separate folder for your "saved for web" images, so you can still have the unchanged originals. If you have multiple layers in your file, it is ALWAYS a good idea to save a back up PSD file in case you want to make changes! I haven't noticed specifically, but I would assume flattening your image before you save this way makes the file size smaller.

If you have any questions or concerns, please let me know.

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